

I have been unable to locate any ads or reprints of his games in magazines, and based on certain other aspects I highly suspect this is a set of “private games” (like The Smurf Adventure a few games ago), ones written by the author as personal projects but not intended for wide distribution. I’m guessing, based on factors you’ll see in a moment, Danny was a student who tried his hand at writing adventure games starting in June 1982 and ending in November 1982. Via UNT Digital Library in a 1981 pamphlet.

Look at how happy everyone is with their TRS-80.
#Deponia second sock verification
Is this really the first Scottish text adventure? Well, there’s still not absolute verification of Danny Browne’s identity (but who else who insert a casual Irn Bru reference?) and of course there’s plenty of games on the 1982 list I have yet to examine, but whatever the circumstances, this has a high likelihood of being in the first handful of text adventures from the country. With platformers and the like, the interface can usually convey that Collectible X is there for points and a shiny medal with adventure games, it is never clear to the player when one element really is separate, as there just might be a clue or hidden item that requires the right amount of progress. The closest comparison I can think of from pre-1982 games is Lugi, with a randomly generated map and had tasks like “gather money” which could lend points but didn’t affect the actual element of escape. I admit to finding the “optional objective” here which is almost entirely separate from the main game intriguing, even if it is entirely broken. FIGHT alone works, you can’t type the name of the monster, but it doesn’t matter, because this mechanic really does seem to be broken: you just die, even if you fortify yourself first by sleeping and eating. The final screen suggests a sort of second game concurrent with the first one, where you try to kill the various monsters for score before escaping. The key then lets you go south from the “Neon Sign” room I gave a screenshot of earlier, and make it to the exit. Moving over to the computer, you can INSERT DISC to get teleported to a room with a key. I’m unclear what purpose this serves, but the monster goes away once USE BISCUITS happens.

You can take biscuits from elsewhere and feed them to a monster at a jet engine. The other has a blue lever that gives you food. Of the two kitchens, one of them has a red lever that deposits you in a volcano. This leads down to a small area with two kitchens, a “monster” that is hungry, and a computer where you are supposed to INSERT a DISC (which I had already from elsewhere). The way is blocked by some spiderwebs, and while I’m unclear what contribution this particular beverage might provide (is there lore about it being a powerful acid?), here’s the result:
#Deponia second sock how to
I often overlook USE as a verb (being so non-specific) and I only figured out how to pick up the Irn Bru at the end of my last session. To be fair, I probably should have given it another spin.
#Deponia second sock full
The full map, the room is orange being ones I didn’t visit before.
